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TRUCK1.QLE
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1997-09-01
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24KB
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632 lines
// QOOLE
// Brushes: 32
// Entities: 1
// Objects: 45
{ // Brush 0
( 4 8 -12 ) ( 4 8 12 ) ( -4 8 12 ) metal2_2 0 0 0 1.00 1.00
( 4 8 12 ) ( 4 8 -12 ) ( 4 -8 -12 ) metal2_2 0 0 0 1.00 1.00
( 4 8 -12 ) ( -4 8 -12 ) ( -4 -8 -12 ) metal2_2 0 0 0 1.00 1.00
( 4 -8 12 ) ( 4 -8 -12 ) ( -4 -8 -12 ) metal2_2 0 0 0 1.00 1.00
( -4 8 12 ) ( 4 8 12 ) ( 4 -8 12 ) metal2_2 0 0 0 1.00 1.00
( -4 8 -12 ) ( -4 8 12 ) ( -4 -8 12 ) metal2_2 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( -68 8 12 ) ( -68 8 -12 ) ( 68 8 -12 ) metal2_2 0 0 0 1.00 1.00
( -68 8 -12 ) ( -68 8 12 ) ( -68 -8 12 ) metal2_2 0 0 0 1.00 1.00
( 68 8 -12 ) ( -68 8 -12 ) ( -68 -8 -12 ) metal2_2 0 0 0 1.00 1.00
( -68 -8 -12 ) ( -68 -8 12 ) ( 68 -8 12 ) metal2_2 0 0 0 1.00 1.00
( -68 8 12 ) ( 68 8 12 ) ( 68 -8 12 ) metal2_2 0 0 0 1.00 1.00
( 68 8 12 ) ( 68 8 -12 ) ( 68 -8 -12 ) metal2_2 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) metalt2_4 0 0 0 1.00 1.00
( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) metalt2_4 0 0 0 1.00 1.00
( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) metalt2_4 0 0 0 1.00 1.00
( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) metalt2_4 0 0 0 1.00 1.00
( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) metalt2_4 0 0 0 1.00 1.00
( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) metalt2_4 0 0 0 1.00 1.00
( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) metalt2_4 0 0 0 1.00 1.00
( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) metalt2_4 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( -8 40 4 ) ( -8 40 -4 ) ( 8 40 -4 ) metal1_6 0 0 0 1.00 1.00
( -8 40 -4 ) ( -8 40 4 ) ( -8 -40 4 ) metal1_6 0 0 0 1.00 1.00
( -8 -40 -4 ) ( -8 -40 4 ) ( 8 -40 4 ) metal1_6 0 0 0 1.00 1.00
( -8 40 4 ) ( 8 40 4 ) ( 8 -40 4 ) metal1_6 0 0 0 1.00 1.00
( 8 40 4 ) ( 8 40 -4 ) ( 8 -40 -4 ) metal1_6 0 0 0 1.00 1.00
( 8 40 -4 ) ( -8 40 -4 ) ( -8 -40 -4 ) metal1_6 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) metalt2_4 0 0 0 1.00 1.00
( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) metalt2_4 0 0 0 1.00 1.00
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( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) metalt2_4 0 0 0 1.00 1.00
( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) metalt2_4 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( -68 8 12 ) ( -68 8 -12 ) ( 68 8 -12 ) metal2_2 0 0 0 1.00 1.00
( -68 8 -12 ) ( -68 8 12 ) ( -68 -8 12 ) metal2_2 0 0 0 1.00 1.00
( 68 8 -12 ) ( -68 8 -12 ) ( -68 -8 -12 ) metal2_2 0 0 0 1.00 1.00
( -68 -8 -12 ) ( -68 -8 12 ) ( 68 -8 12 ) metal2_2 0 0 0 1.00 1.00
( -68 8 12 ) ( 68 8 12 ) ( 68 -8 12 ) metal2_2 0 0 0 1.00 1.00
( 68 8 12 ) ( 68 8 -12 ) ( 68 -8 -12 ) metal2_2 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( 96 8 -4 ) ( 96 8 4 ) ( -96 8 4 ) metal2_2 0 0 0 1.00 1.00
( 96 8 4 ) ( 96 8 -4 ) ( 96 -8 -4 ) metal2_2 0 0 0 1.00 1.00
( -96 8 4 ) ( 96 8 4 ) ( 96 -8 4 ) metal2_2 0 0 0 1.00 1.00
( -96 8 -4 ) ( -96 8 4 ) ( -96 -8 4 ) metal2_2 0 0 0 1.00 1.00
( 96 -8 4 ) ( 96 -8 -4 ) ( -96 -8 -4 ) metal2_2 0 0 0 1.00 1.00
( 96 8 -4 ) ( -96 8 -4 ) ( -96 -8 -4 ) metal2_2 0 0 0 1.00 1.00
} // Brush 9
{ // Brush 10
( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_8 0 0 0 1.00 1.00
( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_8 0 0 0 1.00 1.00
( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_8 0 0 0 1.00 1.00
( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_8 0 0 0 1.00 1.00
( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00
( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 10
{ // Brush 11
( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_8 0 0 0 1.00 1.00
( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_8 0 0 0 1.00 1.00
( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_8 0 0 0 1.00 1.00
( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_8 0 0 0 1.00 1.00
( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00
( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 11
{ // Brush 12
( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
} // Brush 12
{ // Brush 13
( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) m5_3 0 0 0 1.00 1.00
( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) m5_3 0 0 0 1.00 1.00
( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) m5_3 0 0 0 1.00 1.00
( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) m5_3 0 0 0 1.00 1.00
( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00
( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) m5_3 0 0 0 1.00 1.00
( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) m5_3 0 0 0 1.00 1.00
( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00
} // Brush 13
{ // Brush 14
( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) m5_3 0 0 0 1.00 1.00
( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) m5_3 0 0 0 1.00 1.00
( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) m5_3 0 0 0 1.00 1.00
( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) m5_3 0 0 0 1.00 1.00
( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00
( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) m5_3 0 0 0 1.00 1.00
( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) m5_3 0 0 0 1.00 1.00
( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00
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{ // Brush 15
( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) m5_3 0 0 0 1.00 1.00
( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) m5_3 0 0 0 1.00 1.00
( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) m5_3 0 0 0 1.00 1.00
( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) m5_3 0 0 0 1.00 1.00
( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00
( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) m5_3 0 0 0 1.00 1.00
( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) m5_3 0 0 0 1.00 1.00
( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00
} // Brush 15
{ // Brush 16
( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
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{ // Brush 17
( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
} // Brush 17
{ // Brush 18
( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
} // Brush 18
{ // Brush 19
( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_8 0 0 0 1.00 1.00
( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_8 0 0 0 1.00 1.00
( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_8 0 0 0 1.00 1.00
( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_8 0 0 0 1.00 1.00
( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00
( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 19
{ // Brush 20
( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_8 0 0 0 1.00 1.00
( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_8 0 0 0 1.00 1.00
( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_8 0 0 0 1.00 1.00
( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_8 0 0 0 1.00 1.00
( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00
( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 20
{ // Brush 21
( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
} // Brush 21
{ // Brush 22
( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_8 0 0 0 1.00 1.00
( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_8 0 0 0 1.00 1.00
( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_8 0 0 0 1.00 1.00
( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_8 0 0 0 1.00 1.00
( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00
( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 22
{ // Brush 23
( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) m5_3 0 0 0 1.00 1.00
( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) m5_3 0 0 0 1.00 1.00
( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) m5_3 0 0 0 1.00 1.00
( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) m5_3 0 0 0 1.00 1.00
( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00
( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) m5_3 0 0 0 1.00 1.00
( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) m5_3 0 0 0 1.00 1.00
( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00
} // Brush 23
{ // Brush 24
( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) metalt2_4 0 0 0 1.00 1.00
( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) metalt2_4 0 0 0 1.00 1.00
( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) metalt2_4 0 0 0 1.00 1.00
( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) metalt2_4 0 0 0 1.00 1.00
( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) metalt2_4 0 0 0 1.00 1.00
( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) metalt2_4 0 0 0 1.00 1.00
( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) metalt2_4 0 0 0 1.00 1.00
( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) metalt2_4 0 0 0 1.00 1.00
} // Brush 24
{ // Brush 25
( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
} // Brush 25
{ // Brush 26
( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
} // Brush 26
{ // Brush 27
( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) metalt2_4 0 0 0 1.00 1.00
( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) metalt2_4 0 0 0 1.00 1.00
( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) metalt2_4 0 0 0 1.00 1.00
( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) metalt2_4 0 0 0 1.00 1.00
( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) metalt2_4 0 0 0 1.00 1.00
( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) metalt2_4 0 0 0 1.00 1.00
( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) metalt2_4 0 0 0 1.00 1.00
( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) metalt2_4 0 0 0 1.00 1.00
} // Brush 27
{ // Brush 28
( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00
} // Brush 28
{ // Brush 29
( 96 8 -4 ) ( 96 8 4 ) ( -96 8 4 ) metal2_2 0 0 0 1.00 1.00
( 96 8 4 ) ( 96 8 -4 ) ( 96 -8 -4 ) metal2_2 0 0 0 1.00 1.00
( -96 8 4 ) ( 96 8 4 ) ( 96 -8 4 ) metal2_2 0 0 0 1.00 1.00
( -96 8 -4 ) ( -96 8 4 ) ( -96 -8 4 ) metal2_2 0 0 0 1.00 1.00
( 96 -8 4 ) ( 96 -8 -4 ) ( -96 -8 -4 ) metal2_2 0 0 0 1.00 1.00
( 96 8 -4 ) ( -96 8 -4 ) ( -96 -8 -4 ) metal2_2 0 0 0 1.00 1.00
} // Brush 29
{ // Brush 30
( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_8 0 0 0 1.00 1.00
( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_8 0 0 0 1.00 1.00
( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_8 0 0 0 1.00 1.00
( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_8 0 0 0 1.00 1.00
( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00
( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 30
{ // Brush 31
( 4 8 -12 ) ( 4 8 12 ) ( -4 8 12 ) metal2_2 0 0 0 1.00 1.00
( 4 8 12 ) ( 4 8 -12 ) ( 4 -8 -12 ) metal2_2 0 0 0 1.00 1.00
( 4 8 -12 ) ( -4 8 -12 ) ( -4 -8 -12 ) metal2_2 0 0 0 1.00 1.00
( 4 -8 12 ) ( 4 -8 -12 ) ( -4 -8 -12 ) metal2_2 0 0 0 1.00 1.00
( -4 8 12 ) ( 4 8 12 ) ( 4 -8 12 ) metal2_2 0 0 0 1.00 1.00
( -4 8 -12 ) ( -4 8 12 ) ( -4 -8 12 ) metal2_2 0 0 0 1.00 1.00
} // Brush 31
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
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Entity: 0
} // Object 0
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Objects: 6, 43
} // Object 5
{ // Object 6 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 7, 8, 42
} // Object 6
{ // Object 7 :
Position: (4.000000, 24.000000, -15.999992)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 1
} // Object 7
{ // Object 8 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 9, 10, 41
} // Object 8
{ // Object 9 : Rect Prism (6 sided)
Position: (-128.000000, 16.000000, -3.999992)
Orientation (rad): (0.000000, 0.000000, 1.570796)
Scale: (0.250000, 0.285714, 0.125000)
Brush: 2
} // Object 9
{ // Object 10 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 11, 12, 38, 39, 40
} // Object 10
{ // Object 11 : Cube
Position: (96.000000, 0.000000, -3.999992)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.750000, 1.000000, 0.250000)
Brush: 3
} // Object 11
{ // Object 12 :
Position: (4.000000, 0.000000, -0.143578)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 13, 14, 35, 36, 37
} // Object 12
{ // Object 13 :
Position: (-28.000000, 0.000000, -11.856415)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 4
} // Object 13
{ // Object 14 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 15, 16, 34
} // Object 14
{ // Object 15 : Cube
Position: (68.000000, 24.000000, 12.143585)
Orientation (rad): (2.153170, -1.570796, -2.153170)
Scale: (1.750000, 0.500000, 0.250000)
Brush: 5
} // Object 15
{ // Object 16 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 17, 21, 22, 23, 24, 25, 26, 27, 28, 29
Objects: 30, 31, 32, 33
} // Object 16
{ // Object 17 :
Position: (72.000000, -24.000000, 4.143592)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 18
} // Object 17
{ // Object 18 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 19, 20
} // Object 18
{ // Object 19 : Rect Prism (6 sided)
Position: (52.000000, 0.000000, -16.000008)
Orientation (rad): (0.000000, 0.000000, 1.570796)
Scale: (0.250000, 0.285714, 0.125000)
Brush: 6
} // Object 19
{ // Object 20 : Cube
Position: (-4.000000, 0.000000, 7.999993)
Orientation (rad): (2.153170, -1.570796, -2.153170)
Scale: (1.750000, 0.500000, 0.250000)
Brush: 7
} // Object 20
{ // Object 21 :
Position: (0.000000, -24.000000, -15.856415)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 8
} // Object 21
{ // Object 22 :
Position: (28.000000, 24.000000, 0.143585)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 9
} // Object 22
{ // Object 23 : Cube
Position: (-20.000000, 24.000000, 28.143585)
Orientation (rad): (-1.570796, 0.000000, -1.570796)
Scale: (0.750000, 0.750000, 0.250000)
Brush: 10
} // Object 23
{ // Object 24 : Cube
Position: (-60.000000, 0.000000, 28.143585)
Orientation (rad): (0.000000, 0.000000, -1.047199)
Scale: (1.000000, 1.000000, 0.250001)
Brush: 11
} // Object 24
{ // Object 25 : Cube
Position: (52.000000, 0.000000, 4.143585)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (2.250000, 1.000000, 0.250000)
Brush: 12
} // Object 25
{ // Object 26 : Rect Prism (6 sided)
Position: (92.000000, 32.000000, -35.856415)
Orientation (rad): (1.570796, 1.570796, 1.570796)
Scale: (0.750000, 0.857143, 0.125000)
Brush: 13
} // Object 26
{ // Object 27 : Rect Prism (6 sided)
Position: (-92.000000, -32.000000, -35.856415)
Orientation (rad): (1.570796, 1.570796, 1.570796)
Scale: (0.750000, 0.857143, 0.125000)
Brush: 14
} // Object 27
{ // Object 28 : Rect Prism (6 sided)
Position: (92.000000, -32.000000, -35.856415)
Orientation (rad): (1.570796, 1.570796, 1.570796)
Scale: (0.750000, 0.857143, 0.125000)
Brush: 15
} // Object 28
{ // Object 29 : Cube
Position: (-124.000000, 0.000000, -11.856415)
Orientation (rad): (0.000000, 0.000000, -1.570796)
Scale: (0.750000, 1.000000, 0.250000)
Brush: 16
} // Object 29
{ // Object 30 : Cube
Position: (116.000000, 0.000000, -3.856415)
Orientation (rad): (0.000000, 0.000000, 1.570796)
Scale: (0.750000, 1.000000, 0.250000)
Brush: 17
} // Object 30
{ // Object 31 : Cube
Position: (12.000000, 32.000000, 28.143585)
Orientation (rad): (0.000000, 0.000000, 1.570796)
Scale: (0.750000, 0.250000, 0.500000)
Brush: 18
} // Object 31
{ // Object 32 : Cube
Position: (20.000000, 0.000000, 28.143585)
Orientation (rad): (-3.141593, 0.000000, -1.570796)
Scale: (0.500000, 0.750000, 0.250000)
Brush: 19
} // Object 32
{ // Object 33 : Cube
Position: (-44.000000, 24.000000, 28.143585)
Orientation (rad): (-1.570796, 0.523598, -1.570796)
Scale: (0.750000, 0.250001, 0.250000)
Brush: 20
} // Object 33
{ // Object 34 : Cube
Position: (12.000000, -32.000000, 28.143585)
Orientation (rad): (0.000000, 0.000000, 1.570796)
Scale: (0.750000, 0.250000, 0.500000)
Brush: 21
} // Object 34
{ // Object 35 : Cube
Position: (-44.000000, -24.000000, 28.143585)
Orientation (rad): (-1.570796, 0.523599, -1.570797)
Scale: (0.750000, 0.250000, 0.250000)
Brush: 22
} // Object 35
{ // Object 36 : Rect Prism (6 sided)
Position: (-92.000000, 32.000000, -35.856415)
Orientation (rad): (2.356195, 1.570796, 2.356195)
Scale: (0.750000, 0.857143, 0.125000)
Brush: 23
} // Object 36
{ // Object 37 : Rect Prism (6 sided)
Position: (124.000000, 24.000000, -11.856415)
Orientation (rad): (0.000000, 0.000000, 1.570796)
Scale: (0.250000, 0.285714, 0.125000)
Brush: 24
} // Object 37
{ // Object 38 : Cube
Position: (-96.000000, 0.000000, 4.000008)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 0.250000)
Brush: 25
} // Object 38
{ // Object 39 : Cube
Position: (-8.000000, 0.000000, 52.000008)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.250000, 1.000000, 0.250000)
Brush: 26
} // Object 39
{ // Object 40 : Rect Prism (6 sided)
Position: (-128.000000, -16.000000, -3.999992)
Orientation (rad): (0.000000, 0.000000, 1.570796)
Scale: (0.250000, 0.285714, 0.125000)
Brush: 27
} // Object 40
{ // Object 41 : Cube
Position: (-88.000000, 0.000000, -3.999992)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.750000, 1.000000, 0.250000)
Brush: 28
} // Object 41
{ // Object 42 :
Position: (32.000000, -24.000000, 0.000008)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 29
} // Object 42
{ // Object 43 : Cube
Position: (-16.000000, -24.000000, 28.000008)
Orientation (rad): (-1.570796, 0.000000, -1.570796)
Scale: (0.750000, 0.750000, 0.250000)
Brush: 30
} // Object 43
{ // Object 44 :
Position: (124.000000, 24.000000, -15.999992)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 31
} // Object 44